Architecture Overview#

This document provides an overview of the vLLM architecture.

Entrypoints#

vLLM provides a number of entrypoints for interacting with the system. The following diagram shows the relationship between them.

Entrypoints Diagram

LLM Class#

The LLM class provides the primary Python interface for doing offline inference, which is interacting with a model without using a separate model inference server.

Here is a sample of LLM class usage:

from vllm import LLM, SamplingParams

# Define a list of input prompts
prompts = [
    "Hello, my name is",
    "The capital of France is",
    "The largest ocean is",
]

# Define sampling parameters
sampling_params = SamplingParams(temperature=0.8, top_p=0.95)

# Initialize the LLM engine with the OPT-125M model
llm = LLM(model="facebook/opt-125m")

# Generate outputs for the input prompts
outputs = llm.generate(prompts, sampling_params)

# Print the generated outputs
for output in outputs:
    prompt = output.prompt
    generated_text = output.outputs[0].text
    print(f"Prompt: {prompt!r}, Generated text: {generated_text!r}")

More API details can be found in the Offline Inference section of the API docs.

The code for the LLM class can be found in vllm/entrypoints/llm.py.

OpenAI-compatible API server#

The second primary interface to vLLM is via its OpenAI-compatible API server. This server can be started using the vllm serve command.

vllm serve <model>

The code for the vllm CLI can be found in vllm/scripts.py.

Sometimes you may see the API server entrypoint used directly instead of via the vllm CLI command. For example:

python -m vllm.entrypoints.openai.api_server --model <model>

That code can be found in vllm/entrypoints/openai/api_server.py.

More details on the API server can be found in the OpenAI Compatible Server document.

LLM Engine#

The LLMEngine and AsyncLLMEngine classes are central to the functioning of the vLLM system, handling model inference and asynchronous request processing.

LLMEngine Diagram

LLMEngine#

The LLMEngine class is the core component of the vLLM engine. It is responsible for receiving requests from clients and generating outputs from the model. The LLMEngine includes input processing, model execution (possibly distributed across multiple hosts and/or GPUs), scheduling, and output processing.

  • Input Processing: Handles tokenization of input text using the specified tokenizer.

  • Scheduling: Chooses which requests are processed in each step.

  • Model Execution: Manages the execution of the language model, including distributed execution across multiple GPUs.

  • Output Processing: Processes the outputs generated by the model, decoding the token IDs from a language model into human-readable text.

The code for LLMEngine can be found in vllm/engine/llm_engine.py.

AsyncLLMEngine#

The AsyncLLMEngine class is an asynchronous wrapper for the LLMEngine class. It uses asyncio to create a background loop that continuously processes incoming requests. The AsyncLLMEngine is designed for online serving, where it can handle multiple concurrent requests and stream outputs to clients.

The OpenAI-compatible API server uses the AsyncLLMEngine. There is also a demo API server that serves as a simpler example in vllm/entrypoints/api_server.py.

The code for AsyncLLMEngine can be found in vllm/engine/async_llm_engine.py.

Worker#

A worker is a process that runs the model inference. vLLM follows the common practice of using one process to control one accelerator device, such as GPUs. For example, if we use tensor parallelism of size 2 and pipeline parallelism of size 2, we will have 4 workers in total. Workers are identified by their rank and local_rank. rank is used for global orchestration, while local_rank is mainly used for assigning the accelerator device and accessing local resources such as the file system and shared memory.

Model Runner#

Every worker has one model runner object, responsible for loading and running the model. Much of the model execution logic resides here, such as preparing input tensors and capturing cudagraphs.

Model#

Every model runner object has one model object, which is the actual torch.nn.Module instance. See Integration with HuggingFace for how various configurations affect the class we ultimately get.

Class Hierarchy#

The following figure shows the class hierarchy of vLLM:

query

There are several important design choices behind this class hierarchy:

1. Extensibility: All classes in the hierarchy accept a configuration object containing all the necessary information. The VllmConfig class is the main configuration object that is passed around. The class hierarchy is quite deep, and every class needs to read the configuration it is interested in. By encapsulating all configurations in one object, we can easily pass the configuration object around and access the configuration we need. Suppose we want to add a new feature (this is often the case given how fast the field of LLM inference is evolving) that only touches the model runner. We will have to add a new configuration option in the VllmConfig class. Since we pass the whole config object around, we only need to add the configuration option to the VllmConfig class, and the model runner can access it directly. We don’t need to change the constructor of the engine, worker, or model class to pass the new configuration option.

2. Uniformity: The model runner needs a unified interface to create and initialize the model. vLLM supports more than 50 types of popular open-source models. Each model has its own initialization logic. If the constructor signature varies with models, the model runner does not know how to call the constructor accordingly, without complicated and error-prone inspection logic. By making the constructor of the model class uniform, the model runner can easily create and initialize the model without knowing the specific model type. This is also useful for composing models. Vision-language models often consist of a vision model and a language model. By making the constructor uniform, we can easily create a vision model and a language model and compose them into a vision-language model.

Note

To support this change, all vLLM models’ signatures have been updated to:

def __init__(self, *, vllm_config: VllmConfig, prefix: str = ""):

To avoid accidentally passing incorrect arguments, the constructor is now keyword-only. This ensures that the constructor will raise an error if old configurations are passed. vLLM developers have already made this change for all models within vLLM. For out-of-tree registered models, developers need to update their models, for example by adding shim code to adapt the old constructor signature to the new one:

class MyOldModel(nn.Module):
    def __init__(
        self,
        config,
        cache_config: Optional[CacheConfig] = None,
        quant_config: Optional[QuantizationConfig] = None,
        lora_config: Optional[LoRAConfig] = None,
        prefix: str = "",
    ) -> None:
        ...

from vllm.config import VllmConfig
class MyNewModel(MyOldModel):
    def __init__(self, *, vllm_config: VllmConfig, prefix: str = ""):
        config = vllm_config.model_config.hf_config
        cache_config = vllm_config.cache_config
        quant_config = vllm_config.quant_config
        lora_config = vllm_config.lora_config
        super().__init__(config, cache_config, quant_config, lora_config, prefix)

if __version__ >= "0.6.4":
    MyModel = MyNewModel
else:
    MyModel = MyOldModel

This way, the model can work with both old and new versions of vLLM.

3. Sharding and Quantization at Initialization: Certain features require changing the model weights. For example, tensor parallelism needs to shard the model weights, and quantization needs to quantize the model weights. There are two possible ways to implement this feature. One way is to change the model weights after the model is initialized. The other way is to change the model weights during the model initialization. vLLM chooses the latter. The first approach is not scalable to large models. Suppose we want to run a 405B model (with roughly 810GB weights) with 16 H100 80GB GPUs. Ideally, every GPU should only load 50GB weights. If we change the model weights after the model is initialized, we need to load the full 810GB weights to every GPU and then shard the weights, leading to a huge memory overhead. Instead, if we shard the weights during the model initialization, every layer will only create a shard of the weights it needs, leading to a much smaller memory overhead. The same idea applies to quantization. Note that we also add an additional argument prefix to the model’s constructor so that the model can initialize itself differently based on the prefix. This is useful for non-uniform quantization, where different parts of the model are quantized differently. The prefix is usually an empty string for the top-level model and a string like "vision" or "language" for the sub-models. In general, it matches the name of the module’s state dict in the checkpoint file.

One disadvantage of this design is that it is hard to write unit tests for individual components in vLLM because every component needs to be initialized by a complete config object. We solve this problem by providing a default initialization function that creates a default config object with all fields set to None. If the component we want to test only cares about a few fields in the config object, we can create a default config object and set the fields we care about. This way, we can test the component in isolation. Note that many tests in vLLM are end-to-end tests that test the whole system, so this is not a big problem.

In summary, the complete config object VllmConfig can be treated as an engine-level global state that is shared among all vLLM classes.